
So how do we get to the models and textures With some publicly available tools, of courseUseful links:- Down.

Click 'Extract' The tool will then extact all the files in the unitypackage file to your specified output folder. Sprite -> Tile -> Palette -> Brush -> Tilemapįrom a Non-Unity point of view, these terms could seem a little abstract. Unity is an engine that's used for many games. Add the path where you want the assets stored in the 'Output' textbox.

In Unity 2017.2, we introduced a new addition to the 2D Feature Set: Tilemaps! Using Tilemaps, you can quickly layout and create 2D levels using a combination of Sprites and GameObjects, and have control over properties such as layer ordering, tilemap colliders, animated tiles and more! In this blogpost, I will explain the full workflow beginning at importing your image file into Unity all the way through to a laid out level for a 2D Platformer!Īs a TL DR overview the workflow can be summarised like this, with each element relating to an Asset or a Component in the Unity Editor:
